These are some sample prototypes that illustrate a variety of technologies and contexts.
iCanHazBrainChange
A proof-of-concept Flash prototype of a cell phone game that simulates the neural networks that develop through daily activity. This game is meant for middle-school aged students in an informal learning context. The purpose of the game is to show players that they have control of their learning and the development of their brain, rather than believing they have a fixed intelligence.
Technologies: Flash
The Refrigerator Door
A web-based tool that supports communication between teachers and parents. The purpose of this tool is to provide a quick and simple interface for teachers to send Twitter-like updates and pictures to parents. Features include multiple sort settings, color-coded lists indicating which students need comments, photo tagging, and asynchronous database updates for a streamlined interface.
Technologies: Coldfusion, AJAX, CSS, Javascript, MS Access, SQL
Increasing Function - Login/Pass: teacher/teacher
A digital repository of teacher-created algebra curriculum materials. This tool allows the user to search for materials based on a variety of fields, upload and tag additional resources, and rate and comment on resources.
Technologies: Javascript, PHP, MySQL
Perry High School Web Site
Public web site for Perry High School in Iwakuni, Japan. Designed according to district specifications, 508 Accessibility guidelines, and DoD security requirements.
Technologies: Dreamweaver, Fireworks
Book of Hours
An interactive comparison tool for high-quality digital scans of medieval manuscripts.
Technologies: Javascript, XML, Photoshop